![]() Prior to release, Bungie revealed how the mode would work to instant criticism. This brings us to Destiny 2’s latest challenge, Vault of Glass on Master difficulty. The general census is raiding offers such a challenge, whereas modifier spam is just annoying. It is more annoyance stemming from players wanting a proper challenge. Having to flush out the enemy with a well-placed grenade and using their confusion to decrease their numbers is thrilling, whereas losing your hand the second it pops out and having the grenade kill you is not.ĭestiny 2 is, thankfully, not that extreme. Instead of having enemies you could fight on equal footing, the AI is more than happy to just wait players out, hit with alarming accuracy, and do absurd amounts of damage. The rarely played, but never quite forgotten, Call of Duty: Black Ops Declassified is honestly one of the easiest examples of this. This term has existed before Destiny and comes up every now and then to describe tasks that are only hard because the numbers make them hard. What makes these choices so despised is the concept of artificial difficulty. This isn’t to say this is a far cry from where Destiny’s original Nightfalls were, as a return to orbit and increased damage was present, though there were often positives thrown in like all solar damage was increased. Just starting a Grandmaster Nightfall is a nice list of 11 total modifiers, including the removal of radar, weapon swapping, additional health/shields, no retries in no death areas, limited revives, and extra damage from solar attacks. Destiny 2’s end game is the same game it has been the past six or so years, just with various negatives. Each of these is for a specific reason, though many of the reasons stem from the same core point. ![]() Those in touch know there is something of a love/hate relationship the community has with Champions, Master/Legend Lost Sectors, and Grandmaster Nightfalls. Thanks to data miners, the day one challenge, and more, players knew Master difficulty was coming and it would have modifiers, leading to a lot of examination of Destiny 2’s long-standing problems. It wasn’t without the usual hiccups, mainly people less than pleased they needed to beat it twice for the day one emblem, plus a lot of people surprised by how the Vex Mythoclast, the original raid exotic, performed. Previous mechanics were reworked, modified and a better, more modern take, on the iconic raid was born. Bringing it back in Destiny 2 was met with the usually mixed opinions, some delighted they could fight the infamous location and others rolling their eyes at more recycled content, with the end result being a delightful addition. Not just for the long-standing importance of Kabr’s obsession leading to the creation of The Aegis, the infamous relic that is essential for guardians to emerge victoriously it showed players what peak Destiny could offer in the first and arguably most memorable raid. Destiny 2 Vault of Glass has always been a significantly important location in Destiny.
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